2x2 grid, 16;9, do this for 4 fallen kingdoms {
  "input": {
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2x2 网格,16:9,为 4 个陨落王国执行此操作 { "input": { "subject": "[Subject]", "surrounding_relic_syste…

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2x2 网格,16:9,为 4 个陨落王国执行此操作 { "input": { "subject": "[Subject]", "surrounding_relic_system": "[Surrounding Relic System]", "transformation_event": "[Transformation Event]", "mood": "[Mood]" }, "hardcoding": false, "task": "生成电影质感的余波立体模型。", "subject": { "identity": "根据输入推断", "pose": "推断为静止、统治、幸存、崩塌、转化或等待姿态", "surface_condition": "推断损坏或材质状态", "emotion": "根据情绪和事件推断", "visibility": "高优先级" }, "relic_world": { "object_family": "根据周围遗迹系统推断", "arrangement": "推断为堆叠、废墟、祭坛、残骸或景观", "symbolic_meaning": "推断为记忆、衰变、技术、文化、自然或其他", "foreground_debris": "仅根据物体家族生成" }, "material_event": { "damage_type": "推断为烧焦、冻结、融化、腐蚀、破碎、腐烂、结晶或其他", "surface_texture": "推断为裂纹、烟灰、灰尘、铜绿、薄片、残留物", "internal_energy": "推断为发光、热量、寒冷、光线、数据、生命力或无", "atmosphere": "推断为烟雾、薄雾、火花、灰烬、蒸汽、尘埃或颗粒" }, "lighting": { "symbolic_source": "推断为背光、传送门、光环、窗户、火焰、屏幕、月亮或其他", "rim_light": "如果支持则推断", "color_grade": "根据事件和情绪推断", "shadows": "物理接地" }, "negative_rules": [ "无硬编码角色类型", "无硬编码遗迹物体", "无固定电子设备", "无固定火环", "无随机碎片", "无干净未触碰的道具", "无脱节的氛围", "无粘贴的主体" ] }
把这个效果变成你的图片
#poster#visual#graphic-design