
unknownIllustration & 3D
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unknown prompt and image example
@Kylarsniet
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PROMPTTranslation
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### INPUT
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`@IMAGE_1` = Primary character identity reference.
Create exactly one premium miniature cartoon collectible figure based on the exact character shown in `@IMAGE_1`.
The finished image must resemble a professionally photographed, limited-edition designer collectible displayed on a complete circular diorama base.
The figure’s glass colour, miniature environment, background scene, decorative motifs, props, lighting accents, and overall presentation must be intelligently derived from the identity, palette, personality, clothing, abilities, species, equipment, symbols, and implied world of the referenced character.
Do not default to the same fantasy cottage, purple glass, crystals, or generic magical setting for every character.
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### PRIORITY ORDER
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1. Preserve the unmistakable identity of the referenced character.
2. Show exactly one complete collectible figure.
3. Adapt the glass material and colour palette to the character.
4. Create one miniature environment specifically suited to that character.
5. Keep the figure as the dominant focal point.
6. Show the entire ornate circular display base.
7. Maintain coherent transparency, reflections, refraction, anatomy, lighting, and physical contact.
8. Avoid generic or unrelated environmental design.
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### REFERENCE ANALYSIS
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Before designing the collectible, visually analyse `@IMAGE_1` and identify only features that are visible or strongly implied:
* Face shape and facial features.
* Eye shape and eye colour.
* Hairstyle and hair colour.
* Skin, fur, scale, metal, glass, or other surface colours.
* Species traits.
* Horns, ears, antennae, wings, fins, tails, claws, or unusual anatomy.
* Body proportions and silhouette.
* Clothing shapes and dominant materials.
* Armour, jewellery, equipment, weapons, and accessories.
* Symbols, markings, tattoos, emblems, and decorative motifs.
* Magical effects or technological elements.
* Primary, secondary, and accent colours.
* Personality, emotional energy, and visual attitude.
* Cultural, historical, fantasy, science-fiction, gothic, urban, celestial, natural, or mechanical influences.
* Environmental clues suggesting where the character belongs.
Use this analysis to create a coherent collectible and diorama design system.
Do not invent permanent identity traits that are not visible or stated.
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### CHARACTER IDENTITY LOCK
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Preserve all identity-defining features visible in `@IMAGE_1`, including the character’s:
* Recognisable face.
* Hairstyle and hair colour.
* Eye design and colour.
* Species anatomy.
* Correct number and placement of ears, horns, wings, tails, limbs, fingers, and other features.
* Body shape and proportions.
* Markings, scars, tattoos, pigmentation, and surface patterns.
* Signature accessories and equipment.
* Distinctive silhouette.
* Overall personality and visual presence.
The character must remain immediately recognisable despite being transformed into a miniature glass collectible.
Do not redesign the character as a generic human, demon, elf, fairy, robot, animal, or unrelated fantasy figure.
Do not remove, relocate, duplicate, simplify, enlarge, or obscure defining features.
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### ADAPTIVE GLASS FIGURINE DESIGN
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Transform the character into a refined translucent crystal-glass collectible while preserving their recognisable design.
The dominant colour of the glass must be derived from the character’s established palette rather than fixed in advance.
Select one principal glass colour that best represents the character, supported by one or two restrained secondary tones.
Possible character-led glass treatments include:
* Ruby, crimson, or smoky red for fiery, vampiric, dangerous, passionate, or regal characters.
* Sapphire, cyan, or icy blue for aquatic, calm, technological, winter, celestial, or disciplined characters.
* Emerald, moss green, or amber-green for woodland, druidic, poisonous, natural, or elven characters.
* Violet, indigo, or ultraviolet glass for arcane, psychic, mysterious, nocturnal, or magical characters.
* Amber, honey, bronze, or molten gold for solar, heroic, desert, mechanical, divine, or royal characters.
* Pearl white, opalescent ivory, or pale gold for angelic, sacred, elegant, or ethereal characters.
* Smoky black, obsidian-grey, or dark iridescent glass for stealthy, gothic, shadow-based, rebellious, or ominous characters.
* Rose, coral, or iridescent pastel glass for playful, romantic, whimsical, floral, or dreamlike characters.
* Multicoloured dichroic glass only when the reference character has a genuinely multicoloured or prismatic identity.
These are selection principles, not mandatory presets. Choose the glass colour that most naturally fits the supplied character.
Maintain sufficient transparency to reveal the interior construction.
Inside the body, include intricate suspended structures derived from the character’s design language, such as:
* Magical veins.
* Circuit paths.
* Root systems.
* Constellation lines.
* Floral filigree.
* Lightning channels.
* Embers.
* Frozen fractures.
* Shadow smoke.
* Mechanical components.
* Floating runes.
* Miniature stars.
* Liquid energy.
* Decorative skeletal structures.
* Character-specific symbols.
The internal structures must use colours that complement the main glass tone and remain clearly visible through the body.
Do not automatically use purple circuitry unless purple technology or magic genuinely suits the character.
Use controlled refraction, crisp reflective edges, subtle internal illumination, and small colour reflections on nearby surfaces.
Avoid glass that is colourless, muddy, excessively dark, cloudy, or so reflective that the character’s features become unreadable.
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### COLLECTIBLE PROPORTIONS AND MATERIALS
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Render the character as a premium miniature designer figure with:
* Slightly enlarged cartoon head-to-body ratio.
* Compact but recognisable body proportions.
* Clean cel-shaded colour separation.
* Smooth manufactured surfaces.
* Carefully sculpted facial details.
* Crisp silhouette.
* High-end crystal, resin, metal, and hand-painted craftsmanship.
* Glossy transparent glass balanced by selective opaque or metallic details where needed for identity.
Hair, clothing, armour, accessories, and anatomical features may use a combination of:
* Coloured translucent glass.
* Frosted crystal.
* Pearlescent resin.
* Polished metal.
* Glossy lacquer.
* Soft-touch matte vinyl.
* Hand-painted miniature surfaces.
Choose materials according to the character rather than applying every material at once.
The result must remain a physical collectible, not a living person made of glass.
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### CHARACTER-APPROPRIATE POSE
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Choose one coherent pose that reflects the referenced character’s personality and role.
Examples include:
* Elegant raised-hand gesture for graceful, magical, or aristocratic characters.
* Confident hip-resting stance for rebellious or self-assured characters.
* Alert combat-ready stance for fighters or guardians.
* Playful leaning pose for mischievous characters.
* Calm ceremonial pose for divine or royal characters.
* Dynamic forward motion for agile or adventurous characters.
* Thoughtful pose for scholarly, mysterious, or introspective characters.
The selected pose must:
* Keep the face clearly visible.
* Preserve the complete silhouette.
* Show important anatomical features and accessories.
* Avoid overlapping the hands with the face or body.
* Keep both feet or required support points firmly connected to the base.
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#3D illustration#designer toy#collectible figure#glass art#angel#diorama#miniature#fantasy#gold and white
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