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Masterpiece-quality 9:16 aspect ratio

@image1 = primary c
unknownPosters & Visuals

] Masterpiece-quality 9:16 aspect ratio @image1 = primary character reference Name = [] …

unknown prompt and image example

@Pupperfishpat
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👁 2,17049quality 89
PROMPTTranslation
] Masterpiece-quality 9:16 aspect ratio @image1 = primary character reference Name = [] Preserve the referenced characters’ face shapes, hairstyle, hair color, eye color, correct number of limbs and fingers, personality, body language, signature color palette, outfit motifs, species traits, accessories, silhouette, body shape, body proportions, and overall character vibe. If the character has a mask, do not change it. If the character does not have a head, do not invent one. Do not lose character recognizability. Do not turn the character into a generic person or unrelated design. Do not overcrowd the composition. Do not introduce extra characters or duplicates. Do not break anatomy unless clearly justified by the transformation concept. Do not make the scene visually confusing or unreadable. Do not explicitly list or name the hidden influences used. Do not let the environment overpower the character. Deeply analyze @image1 and determine if they would best fit classic Castlevania, Super Metroid, or Mega Man. Once the choice is made, draw three panels. Each panel will be drawn in the style of the chosen game. The shape and energy of the borders that separate the panels will be determined by the visual personality and color scheme of @image1. Be certain the final image is inspired by the chosen game and does not infringe on any copyrights. The first panel will be a close-up drawing of @image1 as a boss character. If Name is blank pick a name that fits the visual personality and vibe of @image1. @image1 will be on the right side in an attack pose, and the left side will list their special attacks and elemental attributes. The background of the first panel will be a blurred version of the arena used for the second panel. The second panel will be the arena where the battle will take place. @image1 will be centered in an idle pose, but they will look imposing and powerful. They will be imposing but not take up too much space. The arena will strongly reflect the visual personality, color scheme, and vibe of @image1. This includes potential martial skill, magical skill, and possible technological level. The arena will also have platforms and hazards that are determined by the possible technological level of @image1. The third panel will be the spell, weapon, or skill obtained when @image1 is defeated. This will be determined by the game and the analysis of @image1. If @image1 already has a weapon, use the weapon to determine the spell, weapon, or skill obtained. The right side will be a visual representation of the spell, weapon, or skill. The left will describe the spell, weapon, or skill. This description will include what the spell, weapon, or skill does, any elemental attribute, and the buff it provides when used. The center will show the spell, weapon, or skill in action. [Prompt Ends Here] Tonight's cast of awesome folks includes: Mr. @ElfHarper11, Mr. @DotPockett, Mr. @Null_Fm, and bestie @AngryDuck_HQ. #promptoftheday #AI #AiArt #Art #PromptEngineering #CharacterDesign #DigitalArt #CommunityPrompt #SCU #Skyebros
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#pixel art#game art#character design#sci-fi#boss character#ui design#retro game#fantasy